PEUFY CORTEX
INITIALISING CORE

Enterprise AI Core Module

Peufy
Cortex

A 100 mm sealed compute core. Cast optical glass over a CNC-machined anodised chassis, wrapping a layered silicon architecture with optical interconnect and embedded energy routing.

DRAG · ORBIT (FULL 360°)
RIGHT-DRAG · PAN
SCROLL · ZOOM

Construction

Three layers, one sealed volume

The module is built as a real product would be: an optical outer shell, a machined structural frame, and a dense computational core — each with its own material behaviour, tolerances and service features.

LAYER 01

Optical shell

Cast blue-tinted optical glass, IOR 1.52, polished to a single continuous skin. Depth-dependent tint comes from true volume absorption, not a surface tint. Stepped cladding blocks are suspended inside the casting so the outer plane stays optically clean.

LAYER 02

Machined chassis

Dark anodised aluminium rim frames, twelve edge beams with integrated light channels, and titanium corner brackets. Brushed grain and machining marks are procedural, so they hold up at macro distance.

LAYER 03

Compute architecture

Five stacked processor plates in carbon, ceramic and graphene, carrying twenty silicon dies, a copper data-bus lattice, three concentric energy rings, four optical waveguides and a liquid cooling loop.

INTERFACE

Data connectors

Sixteen banks of machined stainless steel connector staples with filleted bends, seated in sealed pass-through bosses. Every face carries an identical bank — the module is orientation-agnostic in a rack.

SERVICE

Maintenance features

Captive corner screws, backlit panel bezels, slot vent banks over illuminated floors, fibre-optic service ports, micro sensor rows, gold contact buses and laser-engraved serial markings.

MOUNTING

Rack interface

The module stands on two slotted stainless rails over a graphene cold plate with a fourteen-fin copper array, a concealed twenty-two pin power/data connector and four titanium attachment lugs.

Specification

Built to manufacture

Modelled at true scale with believable tolerances and panel gaps. No booleans anywhere — every slot is a fin array over a lit floor, every frame is a bar-and-corner assembly. Each face is authored once and placed by a face matrix, so four-fold symmetry is exact rather than approximate.

Envelope
100 × 100 × 100 mm
Components
385 objects
Geometry
170k triangles
Materials
18 PBR
Topology
Quad · subdiv-ready
Normals
Weighted · bevelled
UVs
Box · all meshes
Web payload
1.9 MB Draco

Cycles

Studio renders

Path-traced in Cycles on OPTIX — three-point rig with blue rim lighting, volumetric atmosphere, refractive caustics and ground reflection. Hero frame at 2400 × 1920, 512 samples.

Inspection

How it is built

The same five views available in the Blender viewport, captured straight from it. Use the SURFACE control in the viewer above to switch the live model between material, colours, metal and mesh.

Surfaces

Material pass

Rendered with every emissive set to zero and a flat white world — no rim light, no bloom, no film curve. Nothing is hidden behind glow, so the anodised aluminium, stainless, titanium, copper, gold, ceramic, carbon fibre, graphene and silicon read as they actually are.

Drawings

Orthographic elevations

True technical projections with no perspective distortion — the four principal views of the 100 mm envelope, casing hidden.

Assets

Take the model

The scene is fully reproducible — the Python build scripts regenerate the entire asset deterministically, so any dimension is a one-line change.

Download GLB · 1.9 MB Source repository Build scripts